Like the original, the whole point of the sequel is to complete each level by collecting a quota of "magic crosses", while avoiding enemies and parts of the scenery that drain your energy.
The number of levels is not set yet and will be dependent on memory.
It's quite a simple concept and game, but lots of effort is going into making it quick and easy to control. I hate platform games where you trudge around slowly.
The game will be free to download. I'm a believer in sharing and learning, so as well as the game, any downloads will also include the full commented 6502 source code and all graphic and music assets in their original editable formats.