Post by The Geek on Skates on Oct 2, 2021 3:17:36 GMT
For the past couple weeks now, I've been building a text adventure game with a Halloween theme. It's written in C, primarily targeting the C64, but tonight I ran a build for the PET and it looks like it's gonna work! The game is already up to 20K, but I plan to make sure it fits in under 32K (I'm also considering a VIC-20 port). It's about 2/3 complete, and my goal is to have it done a week or two before Halloween! Sorry I don't have screenshots (well I do, but I'd have to upload them to my web server, and they're just text lol). Anyway, I will keep you posted!
Post by The Geek on Skates on Oct 25, 2021 21:43:48 GMT
As most of you probably already know, this game is finished! But one thing I forgot to mention is that there are binaries for both 40- and 80-column PETs! Unfortunately the compiler I used doesn't support the 2001, and even if it did it would need 32K of RAM (and didn't the 2001 only have 8K?). Anyway, hope you enjoy it, and happy Halloween!
PS: If any of you who own PETs (or even C64s) get it running on original hardware, I would love to see a pic! It's one thing to see my game running in VICE - it would be so much cooler to see it on the Real McCoy!
JohnnyMcGibbits: Hi Everything C64CommodoreBlog and everyone. Sorry I've not been here much lately. Am taking my wife to hospital 5 days per week at the moment. Not ignoring you all, promise!
Nov 24, 2021 14:00:49 GMT
krautguy: Wednesday! So we are half way through the week!
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