So it's an Amiga 3000 game, I'm all for that (probably the first too?) The rotating stones are cool but once an effect like that is in there you will see that in lots of games. I would be curious what the performance is of the Scorpion engine on an A500, how many Bobs or what size Bob if you have 1, can still be moved at 50 FPS?
I don’t think you will see many rotating stones like that as it’s actually not that simple to pull off, it’s not something that’s “in there” you can’t magically make it happen in engine, you’d need to edit the files and know what you’re doing.
By the same token you can use it do for nice fire effects and all sorts of stuff but they not just like tick boxes, they’re creative use of a pretty complex series of systems.
Here Primal Blade is using the same parallax system to achieve totally different stuff.. and in flighty fox for example Earok has the waves rippling in the water on little islands in the background.. it doesn’t differentiate between any type of animation so you can have things scroll or just do any weird abstract thing, or both.. A lot of potential for people to make a huge mess, hehe.
As for scorpions performance at the low end I’m really not sure as I’ve not been targeting down there.. it supports hardware sprites and it’s much faster using those where possible but they have a bunch of disadvantages too. I’d like to make something bubble-bobble-ish for A500s eventually and I’m certain it’ll have no problem with that.